![]() ![]() I personally found that I liked the spear but then again I always love a spear in games. They all are available without any additional purchase and add another layer of strategy to your character load out. The knife is quick and low damage but has the added benefit that you can sprint around while charging up your attacks. The Spear is slow but has a long range of attack and does high damage. They all do the same basic thing but with slight differences. Starting with 1.0, that repertoire will be expanded to include a Spear, Knife, and a Club. To this effect, all the players have thus far been given hammers to use as melee weapons. ![]() Carefully taking out the enemies without waking them is a major concern, as is killing solitary enemies without wasting ammo. The options are all still in that dark brutal aesthetic so I think it is a good compromise.īring the Hammer Down, or Alternatively, Bring the Spear, Knife or Club DownĬonsidering the scarcity of ammo in GTFO, the melee combat is especially important. ![]() Though I do think it takes away from the horror of the game a little to have cool customized armor. I liked the feature and I think people are going to like the options for designing unique characters. But we only had access to a handful of options in our demo. I came to like the bulky hooded aesthetic. It should be interesting to see people adjust their clothing to match their role in the squad as well. The game doesn’t have a traditional class system, but you can build your loadout to fulfill specific jobs for your team’s playthrough. But now you can unlock and edit your full character’s look right alongside your loadout. Granted the helmet designs are especially eye-catching and brutal as you can see in the game’s advertising material. The first thing a player will interact with compared to the previous version is the enhanced “Persistent Clothing.” Previously your player characters’ look was very basic. Think of it as a kind of very difficult horror themed take on the same type of game as Deep Rock Galactic.Įverything that is being added to the final game can be broken down into whole new gameplay options and quality of experience enhancements. Between searching for scarce gear and using computer terminals to find items you need to open the next door, the levels can be long, and they are also procedurally generated so it’s something new each time. This means you’re using stealth and your melee weapons to kill sleeping monsters so you can save your resources, which you then just burn through when there is an inevitable alarm that goes off after opening a marked door. There’s purposefully not enough ammo or health, and you don’t get more from combat. You need to work together and move slowly and carefully to survive. It really does feel like the same team that made Payday 2 branched off and decided to really try for a game that’s difficult and dark. I will say, as does a notice from the developers on Steam, this game is very hard. But I found that the game plays plenty well without a large amount of story explanation. So far, that has resulted in a pretty active YouTube community of code crackers. All while being led along and antagonized by The Warden, an entity whose exact nature we aren’t yet privy to.ġ0 Chambers told me that they are purposefully keeping narrative revelations to a minimum, choosing instead to slowly dole out bits and pieces to try and let players work together to parse it together. But the squad never truly escapes and instead wakes up some time later being sent down the mineshaft to start again. For reasons that have not yet been revealed, the four prisoners you play as are being held captive and awoken over and over again to fight their way through different sectors of the complex labyrinth so they can, well, GTFO. Now the cavernous underground facility known as The Complex is abandoned except for sleeping monsters that attack in a vicious rage whenever they detect movement or sound. At some point things went pear-shaped and the operation was evacuated during some kind of violent panic. What has been revealed in pieces here and there, is that you are a group of prisoners being held captive by a mysterious shadow organization that had been running a complex mining and research operation near a mysterious alien artifact of some kind that was discovered deep underground. The narrative has been kept purposefully mysterious. A brief bit of explanation for those of you that have not been following the lead up to the game’s launch: GTFO is a first-person co-op horror stealth shooter (try saying that ten times fast) that has been on Steam in early access since December of 2019. ![]()
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